VRT Technology Blockchain to develop SDK products and APIs


In this opportunity I will discuss a good project from VRT, let us refer to the information

What is VRT?

The VRT platform is to create a powerful virtual reality platform and to connect developers from reality, users, and businesses in one place. The main chip of this platform is the creation of an offline market, which allows developers to sell their projects without spending huge amounts of money on expensive equipment. In addition, emulators will be made to test their offspring.

This platform will be built on Blockchain technology. And this, undoubtedly, will give a big advantage in transparency of transactions and more and more because these products will be more accessible to users. It will also be a big plus that users will be managing platform development directives, selecting specific projects.

Purpose Of VRT

The main objective, as I mentioned above, is the creation of a decentralized VR market, and also attracts more stakeholders, thanks to the creation of a simpler version for developing SDK products and APIs. Also, an emulator will be created that lets developers test their product before it is launched.

The VRT will be directly governed by the community itself, which will independently select the direction needed for development. The issue of vote fraud and paid release will continue into the past, and the first place will be occupied by the project where the participants of the system will actually vote.



Chips owned by VRT:

  1. Marktpleys  All materials that will be on the platform can be sold, or distributed for free. Again, there may be a one-time payment for the content (pay and use as much as you'd like), either regular payments (such as subscription fees for using content) or files can be shared for free. It's up to the content developer's wish.
  2. Blocking and smart contracting will provide a platform for transparency, to make transactions, while ensuring the rights of authors to distribute content.
  3. The API and SDK data tools will help and simplify the development of VR content. That is also a huge plus for developers.
  4. This repository  is based on the IPFS protocol. This will store all the platform content.
  5. Emulator  Well, where without it. In this section, content developers will be able to test their offspring for compatibility with various devices.

The platform work will be based on blocking technology, which will give the company a decentralized market. Therefore, guarantees for the disbursement of transparent funds and compliance with intellectual property rights. In the long run, working on making the SDK and special APIs running, enables simplification of product creation directly, which directly leads to the participation of stakeholders.



With this token, transactions will be made for the purchase of VR content. When a transaction is made, a smart contract will be created whereby all contract terms will be written. After that, the buyer sends the token to the specified address and receives it in return for a link to download the content. The right of the content owner to receive the money is not entirely, but with a slight reduction in commissions. The volume depends on the size of the commission basis, seller and buyer ratings, transaction volume,

With the help of the token it is possible to pay a visit to VR Park with a 20% discount. Generally, after service delivery, the token will be burned, increasing its value.

A total of 100,000,000 VRT tokens will be issued. 
Basic exchange rate: 1 VRT = 1 USD   
Minimum transaction size: 50 VRT   
Maximum: 1 500 000 VRT




Pre-sales:  
  1. Date 5.12.17-23.12.17 with 30% bonus
Token Sale on 25.02.18-25.03.18, the bonus will be distributed as follows:  

• First 3 days - 20%  
• 4-11 days - 15%  
• until the end of sale - 10%

75% - available for 
15% Token Sale participants   - is intended for founders and top managers. Token will be frozen for 2 years. 
5% - the percentage of these tokens will remain in VRT funds. 
3% - will be in reserve for Bancor. 
2% - will be used to reward community members.

We will actively build partnerships in promising markets. We consider the following markets for expansion in 2018-2020: China, North America, Japan, Korea, and Britain, Germany, France and the United Arab Emirates. In the next four years, we plan to open more than 170 VR parks around the world.




For more information please visit the link that I include below:

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